![]() Have a go hero - shoot it, strike it, cut it SmartReSym-lifesavers if something goes wrong Have a go hero - finishing the second exhaust Time for action - adding details to the rear exhausts Time for action - sculpting the upper air outlets Have a go hero - creating a mushroom colony Time for action - sculpting the mushroom with radial symmetry Time for action - moving the ground floor with Transpose Time for action - setting up the canvas size Have a go hero - adding final shading with Ambient OcclusionĬhanging the document size to fit your screen Time for action - using Auto Masking to finish the Polypainting Have a go hero - creating your own color scheme Time for action - using masks for Polypainting Time for action - setting up our model for Polypainting ![]() Time for action - sculpting the tree on the next level Time for action - working with subdivisions Have a go hero - isolating several parts of the mesh with Polygroups Time for action - isolating parts of the tree with Polygroups Time for action - shaping the spooky tree Time for action - choosing the right material for sculpting Time for action - using the interface preset Sculpt01 Time for action - converting our ZSpheres into polygons Pop quiz - the root sphere and adaptive skin preview Time for action - starting the spooky tree with ZSpheres Time for action - preparing the spooky tree with ZSpheres Have a go hero - using the note bar and the tooltips Time for action - working in 3D with Tools The difference between 2.5D and 3D in ZBrush Have a go hero - imagine your own concept! ![]() Time for action - a short example of a concept How ZBrush is used in a game's production Support files, eBooks, discount offers and more
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